Key Functions

Overview

The behaviour and information processing is distributed across multiple regions in the controller.

Trigger Delayed

Actuating

Prediction

Launching

This first region determines when the launch lamp is blinking (ie. a ball is ready to launch) and when to launch. When the lamp turns on and the automaton has not received a new ball position from the outside system we assume it is starting to blink. We keep track of the state of the lamp and if for example it only turned on once a cooldown timer will run out and we determine it is not continuously blinking like it does when we are able to launch a ball into the game. If the automaton determines the lamp to be blinking for a long enough time (the 20 million points bonus timing), then a signal is set which is consumed by the following region.

Here we simply set signals that actuate both flippers for a time period so that the pinball machine launches the ball. If this time is too short both flippers will still actuate, but the pinball machine won't launch the ball.