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...
- Entry && I / O=true;
- During && I /O=false;
- Exit && I1 / I1=true, I2=false;
- Exit && [I1 &&I2] / I1=true, I2=false;
Entry
is an Effect.
EntryAction returns sgraph::Effect:
{EntryAction} 'Entry' ''/' effect=ReactionEffect ';';
Inside
is an Effect.
InsideAction returns sgraph::Effect:
{InsideAction} 'Inside' '/' effect=ReactionEffect ';';
Exit
is an Effect
ExitAction returns sgraph::Effect:
{ExitAction} 'Exit' '/' effect=ReactionEffect ';';
Suspend
is a Trigger.
...
- Entry && # I / O=true;
Transition
Question: use the commutativity of AND and OR? if(A!=null && A.val=1)?
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