The first design of the Flight Control interface
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/* Library that contains all
functions to control the flight
of the Quadrocopter */
//----------------------GETTER--------------------------------
//return the current Height of the Quadrocopter depending on ceiling height
int getHeight();
//returns the current Direction of the Quadrocopter
int getDirection();
//------------------Control-Functions-------------------------
//stop the current movement of the Quadrocopter and return to balanced flight as soon as possible
void stop();
//let the Quadcopter start flying upwards with given speed in cm/s
void incHeight(int speed);
//let the Quadcopter start flying upwards with given speed in cm/s for a given height gain.
//ensures getHeight.old + height = getHeight.new
void incHeight(int height, int speed);
//decreases Height with given speed in cm/s
void decHeight(int speed);
//deacreases Height with given amount and given speed in cm/s
//ensures getHeight.old - height = getHight.new
void decHeight(int height, int speed);
//let the quadrocopter fly forward with the given speed in cm/s
void flyForward(int distance);
//let the quadrocopter fly forward for the given distance in cm with given speed in cm/s
void flyForward(int distance, int speed);
//let the quadrocopter fly right with the given speed in cm/s
void flyRight(int speed);
//let the quadrocopter fly right for the given distance in cm with given speed in cm/s
void flyRight(int distance, int speed);
//let the quadrocopter fly left with the given speed in cm/s
void flyLeft(int speed);
//let the quadrocopter fly left for the given distance in cm with given speed in cm/s
void flyLeft(int distance, int speed);
//let the quadrocopter fly backwards with the given speed in cm/s
void flyBackward(int speed);
//let the quadrocopter fly backwards for the given distance in cm with given speed in cm/s
void flyBackward(int distance, int speed);
//let the quadrocopter turn right with given speed in ° per second
void turnRight(int speed);
//let the quadrocopter turn right for given angle in ° with given speed in ° per second
void turnRight(int angle; int speed);
//let the quadrocopter turn left with given speed in ° per second
void turnLeft(int speed);
//let the quadrocopter turn left for given angle in ° with given speed in ° per second
void turnLeft(int angle; int speed);
//let the quadrocopter land at the current position
void land(); |
fma suggested to just provide functions for given speed and with this to remove the baseSpeed. This will be a topic to discuss.