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  • train tracking
  • block locking/crash avoidance
  • speed control: slow down (/speed up?)/ driveing and parking in a segment
  • same speed policy (same speed on all tracks beneath a train)
  • automatic signal management
  • automatic point branching

Interacting parts

The track railway is split up into the following smaller interacting parts:

Segment/Station1 Track, 2 Contacts, 1 Signal
Segment_bid/Station_bid (bi-directional)1 Track, 2 Contacts, 2 Signals
Track1 Track
Track_bid1 Track
Point_in1 Point with 2 incoming and 1 outgoing tracks
Point_out1 Point with 1 incoming and 2 outgoing tracks
Point_bid1 Point, 2 to 1 bi-directional point
Cross_in1 Track, 2 Points, has 2 incoming, 1 outgoing and 1 bi-directional track where incoming trains get on the main track and outgoing come from the side track
Cross_out1 Track, 2 Points, has 1 incoming, 2 outgoing and 1 bi-directional track where outgoing trains come from the main track and incoming go to the side track

The differentiation of bi-directional and uni-directional Elements is made to have simpler parts for the unidirectional parts. The "Station" is actually a Segment mostly in a Station and has the property to guarantee a tick boundry between variables in different interfaces, to prevent immediate loops in interface loops.

With these we can model the railway system by connecting these parts in terms of mapping input and output values according to the connections. To fulfill the tasks/rules every connection (unieach-directionaldirection) has the following variables, where in and out describes if it's an input/output of the previous part in travel direction:

inputboolincoming_blocked(bidirectional only) if true: there should not be any lock requests to prevent a Deadlock by two trains comeing infront of each other
inputboollock_request_pending(bidirectional only) if true: there is a lockrequest waiting to get a lock
outputboolsend_lock_request(bidirectional only) if true: the waiting lock request is actually requested. This is used together with the previous ones to allow faster lock assignment, since otherwise a Track_bid would only pass a lockrequest every other tick to have no more than one lock going thru it.

output

int

requestLockFor > 0

id of the track to request the lock for

-1: get any next lock (not supported if nondeterministic)

output

intrequestLockTrainwhen requestLockFor!=0 the id of the incoming train
inputboolLockedthe next part is locked and expects an incoming train, lock is released when train reaches the next track
inputboolBranchedthe connection to the next "part"(save track) is branched (to set the signal)
inputboolPullSpeedthe speed to synchronize to have one speed for all used tracks

To These should be written in order to have a dependency cycle free model and there has to be a part in each cycle that writes each of these in order and first read afterwardsindependent of the correspoding value in another input interface.