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Table of Contents

State Scope

State Scopes allow to define Variable Declarations, Signal Declarations, and Local Reactions:

 

Info
iconfalse
titleStateScope:

{SimpleScope} declarations+=(VariableDeclaration | SignalDeclaration | LocalReaction)*;

 

Variable Declarations

Variable Declarations in a State Scope are visible in this state and its descendant states.

A Variable:

  • has a Direction. It can be an input, an output, or both, 
  • can be Static (optional),  
  • has a Datatype (integer, boolean, real, string, void), 
  • has an Name,
  • can be initialised (optional),
  • can get a CombineOperator(optional) (-, +, *, max, min, or, and, host).

Info
iconfalse
titleVariableDefinition:

{VariableDefinition} (isInput?='input')? (isOutput?='output')? (isStatic?='static')? type=[types::Type|FQN] name=ID
('=' varInitialValue=Expression)? ('with' varCombineOperator=CombineOperator)? ';';

Examples:

  • input boolean A; 
  • output boolean A;
  • input output boolean A; // double direction (input and output))
  • input static boolean A; //static variable
  • boolean A; //local, without direction
  • input integer I=10; //the variable I is initialised
  • input integer I with '+' //the combine operator is '+'

 

 

Signal Declarations

Yakindu events are interpreted as signals. A signal has a Direction and a Name.

Info
iconfalse
titleSignalDefinition:

{EventDefinition} (isInput?='input')? (isOutput?='output')? 'signal' name=ID ';';

Examples:

  • input signal I;
  • output signal I;
  • input output signal I;
  • signal I;

 

 

 advantagedisadvantage 
Don't use signals
  • no need to be implemented
  • no signals
No
Boolean variables as signals
  • implementation in a short time
  • a short form declaration:

    in I instead of in I:boolean

  • a short form of use:
    I / O instead of [I==true] / O = false
  • no more possible to use of Boolean variables
No
Yakindu events as signals
  • use of already implemented features
  • differ between Signals and Boolean Variables

Declaration: in signal I;

  • signals are implemented as events
  • Question: How to mix Signals and variables?
Yes
New declaration type
  • differ between Signals and Boolean Variables

Declaration: in signal I;

  • expensive
no

Local Reactions

A Local Reaction has a Trigger and an Effect.

Info
iconfalse
titleLocalReaction:

(trigger=(LocalReactionTrigger | ReactionTrigger))? ('/' effect=(ReactionEffect | SuspendEffect)) ';';

LocalReactionTrigger
Info
iconfalse
titleLocalReactionTrigger returns sgraph::Trigger:

{ReactionTrigger} triggers+=LocalReactionType ('&&' (isImmediate?='#')? (delay=INT)? ((triggers+=RegularEventSpec) | ('[' guardExpression=Expression ']'))?)?;

Examples:

  • Entry && S
  • During && S 
  • Exit && S 
  • Exit && [S1 &&S2] 
  • Entry && # S 
  • Entry && # 3 S
LocalReaction Effect
Info
iconfalse
titleReactionEffect returns sgraph::Effect:

{ReactionEffect} actions+=Expression (=> ',' actions+=Expression)*;

Example:

  •  I / Suspend;
  •  / O=false;
  •  / I1=true, I2=false;
  •  / I1=true, I2=false;
  •  / O=true;


Transition

A Transition is defined by a Reaction, consisting of a Trigger and an Effect. 

Transition Trigger

A trigger:

  • can be a Signal, 
  • a boolean Variable
  • an Expression
  • can be immediate (optional)
  • delay (optional)
Info
iconfalse
titleReactionTrigger returns sgraph::Trigger:

{ReactionTrigger} (isImmediate?='#')? (delay=INT)? ((triggers+=RegularEventSpec) | ('[' guardExpression=Expression ']'));

Examples:

  • S
  • [S1 && S2]
  • #_S
  • #_3 S

Transition Effect

Info
iconfalse
titleReactionEffect returns sgraph::Effect:

{ReactionEffect} actions+=Expression (=> ',' actions+=Expression)*;

Examples:

  • / S
  • / I = false
  • / I1 = false, I2 = I3 + 10 

Extending the Validator